Posted by [MyIS]Zips
February 8, 2010

Updates have been released tonight for both Garry's Mod and Team Fortress 2. The winner of tonight's update bout clearly goes to Garry's Mod here, but that's not saying much.
  • Garry's Mod
  • Fixed issue where top left of GUI was cut off when the toolgun is deployed
  • Fixed toolgun beam prediction errors
  • Fixed HTTP connections failing to close
  • Protected server exploit commands

    Team Fortress 2
  • Fixed Polish Team Fortress 2 fonts not being displayed correctly in the Main Menu
The small updates will be automatically applied the next time you start up Steam.

Posted by [MyIS]Zips
February 5, 2010

From now until February 14, all Valve merchandise from the Valve Store is being offered at a 10% to 50% discount! Yes, show your loved one how much they mean to you by giving them a few Left 4 Dead 2 t-shirts, a Headcrab hat, and a plush Companion Cube! The savings will not show up until the items hit your cart!

But wait, there's more!


Valve is also offering up FREE Valentine's Day cards with a Left 4 Dead 2 theme. You can check out the entire pack right here.

Posted by [MyIS]Zips
February 5, 2010

Valve, in an effort to make me look bad by being "slow" on this news, released a new update for Left 4 Dead 2 earlier this evening (when I was taking a much needed nap).
  • Gameplay
  • Now ghost PZ's can never be staggered
  • Enabled PZ bots
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits

    Map Fixes
  • Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
  • Dark Carnival Fair Ground: added navigation area that was missing
  • Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
  • Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
  • Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
  • The Parish Waterfront: Fixed various navigation areas
  • Mall: Tuned spawning for difficulty

    SDK Content
  • Added missing nature/blend tooltextures added
  • Added missing cs models/textures
  • Added missing acunit01 model/texture
  • Added missing ammo_can_02 model/texture
  • Added missing patio_chair model/texture
If you haven't already, restart Steam in order to immediately acquire the latest content for Left 4 Dead 2 and the SDK.

Posted by [MyIS]Zips
February 3, 2010

Valve relesaed a few updates tonight for both Team Fortress 2 and Day of Defeat: Source.
  • Engine
  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    - Added Options->Multiplayer->Advanced option to toggle off/on: default is on

    Team Fortress 2
  • Added new Highlander mode.
    - 9 players allowed per team.
    - Restricts each team to 1 of each class.
    - Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots.
  • Fixed a weapon name localization issue.
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
  • Updated the map CTF_DoubleCross
    - Fixed the map not ending correctly when using mp_timelimit.
    - Changed to prevent Engineers from building on top of the shack in each base.
  • Updated the map Arena_WatchTower
    - Fixed a case where players could open and get stuck on the starting gates before the round start.
    - Improved clipping to prevent people from getting out of the map.
    - Optimized the map for better performance.

As usual, restart your Steam clients to grab this latest update.

Posted by [MyIS]Zips
February 1, 2010

Valve has just released an update to everyone's favorite online FPS, Counter-Strike: Source. The update doesn't provide any new functionality, nor does it add in any graphical improvements, but it does make the game a little bit more secure.
  • SMX, GCF, and SYS files cannot be downloaded
  • Files whose extensions contain whitespace are not allowed to be downloaded
  • Filenames that begin with path separators are not allowed to be downloaded
Server admins should run hldsupdatetool to get this latest update.

Posted by CptainCrunch
January 27, 2010

A new update for Team Fortress 2 has been released. Here is what has been done:
Team Fortress 2

Added 3 new hats that can be worn by any class
  • Towering Pillar of Hats"
  • Noble Amassment of Hats"
  • Modest Pile of Hat"
  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection

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